The GDC is probably usa store the world's largest event dedicated to various computer games developers. Every year, come to Game Developer usa store conference tens of thousands of game developers, graphic designers, artists and business people from the industry and participate in hundreds usa store of lectures and panels related usa store to computer games, console games, games for mobile devices and the list goes on and on. What started as a gathering of about 25 developers in the living room of one of the game designers in the eighties has become an event that includes among other things the developers Festival Independent (Independent game festival) and CS Game developers choice awards. Anyone who wants to be part of the industry and the community of game developers - whether it is part of a large company or whether it is an independent developer - can find something usa store that will interest him. Product announcements and new games, and lectures about programming, design, marketing or distribution. All events and lectures are filmed usa store on video and of course many of them you can view after the conference ends on the conference website.
One of the panels at the conference usa store was a competition known "design challenge" - Game Design Challenge. Top game developers try to offer ideas for games (only design the concept, do not have to really develop) to meet various criteria and sundry. The idea is to show the thought process behind designing games that do not necessarily have to describe a computer game. Over the years it took participants - among other things usa store - to design a game that would convey the poetry of Emily Dickinson, playing its interface will consist solely of a needle and thread, a game that will integrate it (or even be worthy of) Nobel Prize and a game to be "more Jesus", that is, become a kind of religion. Year, which is what has been declared final design challenge was to design a game for participants to be "humanity's last game."
Will Wright - who is responsible usa store in part for SimCity Val - The Sims - suggested the idea to the game that will combine the memories of all human beings into the world of games, the aliens will also be able to go around this game and understand what it means to be human. Another proposal came from Harvey Smith. Smith is responsible for key functions including play / Action usa store Deus Ex. It also won in 2006 related to the game design challenge for the Nobel Prize, when he proposed a game that aims to create virtual communities that would like activity expressed FlashMob and social action groups real world "and that he had called Peace Bomb. This year he tried to explain how he sees games as a form transfer of information between generations, and offered to create a game called Fleeting which will be the "essence usa store of humanity" and which will be encoded into the DNA of Soriktim (a type of mongoose) which pass it on from generation to generation ... Steve Sieradzki usa store - Designer Games created along with Douglas usa store Adams computer game based on the "Hitchhiker's Guide" - suggested a game that really will be the last game of humanity in which hacker groups various penetrate the systems of nuclear weapons usa store of all major countries and launch them all together usa store (Oh, and everything will be filmed in a documentary called No Survivor ) ... and there were other suggestions ... but in the end, who won the challenge overwhelming majority of the audience, perhaps because that really made the game not only designed it, was Jason Roharr.
Roharr (Jason Rohrer) is an independent games developer who releases his games online for free and earn only downloading their iPhone versions. He's a character who lived extraordinary minimalist usa store style (Simple living), trying to grow his own food (or buy it in a cooperative), not own the car and do not believe in vaccines. The name of one of his children created, according to legend, after mixing the priest tiles game "Stroke - Please". (The name is Ayza). At 2008, for example, he created a computer game called Passage - beyond. This is a five-minute usa store animation Foxley primitive and very (intentionally) which is a metaphor for life. During these five minutes, the image of the player who moves Graphic narrow hallway looking for treasure chests, can choose whether to simulate different context (which affects what it can do, as a real relationship ...), then aging throughout the game and eventually died. Animation itself leaves a lot of room for imagination and is built at the beginning of the game that shows how "the future is open to you" usa store and toward the end "of the past stays in your memory." Despite its simplicity the game has hit a niche among keen to talk to and considered emotional for some of the games in it. Roharr once already usa store won the design challenge of the GDC. The goal was to develop a game "more Jesus" will be playing himself kind of religion. Roharr encoded version (Maud) usa store of Minecraft (three-dimensional building game), which was maintained entirely on a USB drive single and called Chain World. He defined rules for the game: Play a game only once not add signs with text in the game world; allowed to play (and build things in the game world) until you died once (not "commit usa store suicide") and then have to go out and move the game to the next player, someone expressed interest involved; never talk about what you saw or did in the game and never play it again. Actually, Roharr created an object which is a kind of "Holy Grail" and a collection of rules that are imperatives usa store of this world, but mainly created a world in which each player is "God" creates something behind for the rest who plays him. He won. This year, he designed and created a game that no one should be able to play the next two thousand years.
We claimed Roharr, live in an age of instant gratification, the rapid creation. We do not create things that will exist for generations as the great cathedrals of the time when people began to design and build knowledge that will see them standing intact for their lives (It reminded me somehow the story carob and Honi ...). Roharr decided to create a game that he himself would not be able to play it. Playing only in the distant future will be played by human beings found. And when he said the distant future, he meant two thousand years forward.
He created the rules to the game by giving software
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