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netcraft Bytes :) a fine line between real or virtual aafes star card
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Online games belong Janeiro's virtual worlds aafes star card are recognized cultural phenomenon. Tens of millions of users invest many hours in the construction and development of virtual characters and creating alternative life in various network games. Online virtual reality has become a place for recreation, aafes star card self-expression and just plain fun for surfers around the world, and it occupies more and more space in the daily life of users. This causes a steady rapprochement between the real world we live in cyberspace and virtual worlds blur the boundaries between the two.
Various commercial entities in recent years trying to find creative ways to take advantage of the online games in their best interests. These interests often give rise to interesting initiatives. An example is the recently formed collaboration between renowned aafes star card computer game Sims2 fashion chain H & M. This collaboration enables the Sims players purchase virtual version of the latest collection of H & M for their characters in the game. Beyond that H & M Fashion Design Contest editor between the characters of the players in the virtual world of the Sims. The competition aafes star card rewards the winner making garment designed online game design in the real world and real royalty from the sale. The name of the project is The Sims2 H & M Fashion Runway and his official site can be found in a virtual fashion show is quite impressive. Similar cooperation also takes place between playing the Sims IKEA furniture aafes star card chain, and today the players - Sims can furnish aafes star card their home with the best fiction of the corporation Swedish furniture.
Print Haltrago following example expresses the emotional connection many of the tensions players their virtual characters. aafes star card Today every player in World of Warcraft can bring his character on the real world. Btcntlogy it allows to translate three-dimensional computer models into physical models - by printing thin layers of special material on one another, in other words tri Printer - dimension. Figureprints.com site specializes in printing such virtual aafes star card characters by order of the players. Among other things you can determine the dress and pose in which the character "print" the real world. The pleasure is not cheap and the cost model is about $ 130 figure.
The phenomenon of games expanding to the aesthetics of virtual worlds starts taking hold in our minds. Like Lfixlart from the first days of computers so the graphics of today's online games is starting to be recognized in its own right. Artist and designer Sasha Foflaf London aafes star card trying to bring virtual objects taken from the game Second Life-size one by one in the real world. He found a fern print them out and replace the real world. Three models - dimensional.
printscreen more artistic expression of aesthetics grip "virtual" our world is conducted by a pair of artists exhibitions AVA and Franco Matadts showing portraits of virtual characters. Comes snapshots "of the characters aafes star card that represent different players in the game. Although you can argue about the artistic value of these works, the way they reflect the Haltrago of the players is quite interesting.
Sistine Chapel - worth replicating alongside attempts to bring virtual reality to the real world, so there are also attempts to bring our world into virtual aafes star card reality. So quite a few places in the world have won a copy in the virtual world. Initiative by Steve Taylor from Vassar College was to build on Second Life pretty accurate replica of the Sistine Chapel Michlng'lo. An interesting alternative for those people who can not get to Rome.
Real graveyard, a virtual world and if anyone still in doubt that people aafes star card Tofsim life seriously virtual world is to see the monument to the fallen on September 11 erected on Second Life. Our connection seems to reality Huiruelit increasingly tight network and online games, become a dominant figure in our culture. It is likely that with the advent of technology this phenomenon will increase and we expect to see in the future new and interesting expressions crossing the boundaries between our world and virtual worlds.
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